A mod for the fheroes2 engine
A battle-focused expansion of the open-source Heroes of Might and Magic II engine — hand-crafted tactical duels, six story campaigns, and a built-in campaign editor. No kingdom management. Just the fight.
Built on fheroes2 · requires original HoMM II assets or the free demo data.
What's inside
Everything lives under a new Battle Campaigns hub on the main menu — all of it data-driven, so new content drops in as editable text files with no recompile.
Six 10-level story gauntlets — one per faction. A fixed army, no hero of your own to lean on, enemies stronger on paper every step.
A full in-game designer. Set both armies per level, terrain, objectives and bosses, then share the campaign as a plain text file.
.txt in your data folder to play itEach Faction Campaign level opens on a pre-battle screen: study the enemy stacks, reorder your fixed army, then spend Hero Points on primary skills, secondary skills and spells — buy with a left-click, refund with a right-click.
A one-line objective tells you how to win: annihilate, survive, protect a stack, or strike within a round limit. The enemy is stronger on paper — you win on tactics.
Faction Campaigns
Each campaign hands you that faction's tier 2–6 upgraded roster at ten weeks of growth, then escalates the odds across ten hand-tuned levels.
A holy order marches into an undead tide — bandits give way to vampires and bone dragons.
Grand Elves and unicorns hold the wood against corrupted beasts and warlock legions.
A warlord binds the rival clans, then wars on a lowland wizard enclave of golems and titans.
Hydras and red dragons burn through the green kingdoms — until a rival Dragon Master answers.
A stolen codex looses the elementals; a Titan-heavy enclave stands against every power at once.
The dead war on the living, from village militia to a crusader church and a grand coalition.
Screenshots
Every level is framed by a short briefing and set on hand-picked terrain. You command each unit yourself against armies built to outmatch you on paper.
Get the game
What you download here is the engine only — the modded fheroes2 program. It contains none of the original game's data. Two quick steps and you're in.
The engine needs the original Heroes of Might and Magic II data. Pick whichever you already have:
Point the engine at your existing copy — buy it on GOG or the Ubisoft Store. First launch walks you through it.
No copy? The engine includes a script that fetches the officially free HoMM II demo assets — enough to jump straight into the battle modes.